"My first thought in seeing it - I just thought it was incredible," said the actor, who plays adman Ken Cosgrove in the AMC hit series.
For Staton, the process was part of the gig's allure. The game's creators employed this groundbreaking animation technology to capture every nuance of Staton's facial performance and transfer him into a virtual 1940s-era Los Angeles. So that's why "Mad Men" actor Aaron Staton spent several months sitting in a bright, sterile room in a Culver City, California, studio, where 32 cameras were pointed at his head while he read lines from "L.A. (CNN) - Thirty-two: That's the magic number of cameras needed to capture the nuances of a person's facial expressions, according to the developers of a bold new video game, "L.A. Noire," set in 1947 Los Angeles, went on sale Tuesday
The process, called MotionScan, realistically maps an actor's face to the game engine.Noire," engineers built a studio with 32 cameras to be pointed at actors' faces Last summer after a lengthy silent period, the game was effectively cancelled. In 2012, the studio confirmed that it was working on a second game, Whore of the Orient after being bought in part by Mad Max director George Miller and changing names. By August 2011, rumors started floating that Team Bondi was being shuttered and that the studio faced numerous allegations of unpaid wages and bonuses.
The PS3 and Xbox 360 version currently sits at an 89 on review aggregator Metacritic, with the PC edition scoring an 83. As Detective Cole Phelps, you had to investigate crime scenes and interrogate witnesses, sussing out truths from lies based entirely on reading the subject's face. Original developer Team Bondi pioneered a facial scanning system for performance capture that sought to accurately recreate facial expressions in real-time as its actors (many from Mad Men, given its 1950s Hollywood setting) gave their performances. Noire first released in May 2011 on PC, PlayStation 3 and Xbox 360, and drew a slew of praise for its technical advancements.
We've reached out for more information and will update this post should it arrive. The console versions will be released November 14th, but there isn't a date for when it'll appear on Vive just yet. Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences.
Both the PS4 Pro and Xbox One X versions will run in 4K resolution (PS4 and Xbox One will be in "native 1080p") and feature enhanced lighting and high-res textures. The PS4 and Xbox One versions have also been optimized for their stronger siblings. Like its PlayStation 4 and Xbox One versions, this includes the original game and all its add-on packs in addition to gesture controls, HD rumble and a new, wider over-the-shoulder camera angle and touchscreen controls. Noire is coming out for the Nintendo Switch, too. "Players can use real-world physical motions including grabbing, inspecting and manipulating individual clues or using the detective's notebook to make notes or draw freehand." In addition to that, you'll be able to use the Vive's wands to steer cars, open their doors, shoot while driving and change the radio station. The HTC Vive blog goes a little deeper in its description: This goes beyond the expected gussied up graphics for modern consoles though, as it's also getting a pack of missions cases designed specifically for virtual reality.Ī post on the Rockstar Newswire details it as seven self-contained cases from the original game rebuilt with VR in mind.
Red Dead Redemption 2's release might've gotten pushed into next spring, but Rockstar Games has something else to fill that gap: an unexpected HD (and UHD) remaster of its 2011 detective simulator L.A.