One night, some friends from out of town came over for a party and brought their Xbox with them along with a copy of Halo: Combat Evolved. We’d spend all our time drinking and playing video games.
Special Ammo Bag (9 Points) = Carry more armor piercing, incendiary ammo and special rocket launcher ammo.Throwables Bag (9 Points) = Carry more explosives, throwing knives, and bait.Rifle Ammo Bag (9 Points) = Carry more rifle and.Additional Holster (8 Points) = Carry a 3rd weapon of any type in your weapon wheel.Quiver (8 Points) = Carry more normal, incendiary, and explosive arrows.Tactical Ammo Bag (8 Points) = Carry more SMG and shotgun ammo.Journey Pack (7 Points) = Carry more items in your inventory, including up to 5 medkits.Close Combat Gear Bag (1 Point) = Carry more handgun ammo and melee weapons.Ghost (7 Points) = You make less noise when walking, sprinting, and landing.Throwback (7 Points) = Throw back incoming projectiles like grenades or dynamite.Locksmith (6 Points) = Stealthily lockpick safes and doors that do not require a key card.Reload, aim, and switch handguns and melee weapons faster. Close Combat Mastery (6 Points) = Melee weapons are more sturdy.Primal Mastery (6 Points) = You can reload, aim, and switch bows and slingshots faster.
The Perk system in Far Cry 5 is broken up into five distinct categories which highlight the mentally behind the skills found within.